как найти дверь в identity fraud
Как пройти Identity Fraud в ROBLOX (на русском)
Показувати елементи керування програвачем
КОМЕНТАРІ • 329
Я нашёл ещё одно видео где парень рассказывает всё почти так-же как и я, может быть чуток по подробнее. Хорошая альтернатива моему плохому видео, которое я вряд ли когда нибудь переделаю
ua-cam.com/video/om-q6p0RLXI/v-deo.html
Очень помогает скажу
Спасибо за гайд я бы тебе перекинула 200 робаксов если бы у меня было.
Лол, я 1 раз попал на сервер, где все спавнились или к выходу из 1 лабиринта, или где решётка за этим лабиринтом, да уж, везунчики
А ЕГО ЧО НАДО БЫЛО ПРОХОДИТЬ?
СПАСИБО ТЕБЕ,ДА ТЫ СВЯТОЙ ЧЕЛОВЕК,ЕСЛИ Б НЕ ТЫ,Я БЫ ЭТУ ИГРУ НЕ ПРОШЛА.
3 лабиринт просто. я не могу пройти(
Азбука очень сложная
9:01 тем кто не понял
У него в первом ряду последняя цифра 31, а во втором пред последняя 35
Итак, нам нужна вторая цифра у 31 ( 1 ) ищем в коде 1, потом пишем код в чат но вместо 1 в коде ставим 5 (пред последняя цифра у второго ряда 35 и нам нужна вторая цифра 35 это 5)
И значит код- 6562735, а был 6162735
У вас будут другие коды
я нашла какой то лабиринт с кнопкой
Я на 3 лабиринте не могу найти радио и дверь
А может как пройти ldenriry v разрабы украли нозвание с игры ldenriry v
спасибо но с азбукой морзе разраб такое намутил, что я несколько раз рядом с радио долабался, уже подумал как на 2 локации просто сдохнуть, или сдохнуть от монстра который какимто образом застрял у меня в стене. Ну а так я уже перепроходить не буду
ооо огомное спасибо я видела зеркало и решетки то не понимала че делать🗿
Ещё есть стэн со шляпой я с друзьями видел около кнопки
Я така іду по коридору бачу кнопка. Нажимаю її і тут клон такий «о прівет»
Maze 1
Maze 1
The Labyrinth
Difficulty
Enemies
Soundtracks
Contents
Features
Maze 1 is an ambiguous multicursal maze with beige brick walls lined with brown coves. The floor and ceiling both take on a yellowish-grey hue, while lanterns that periodically dim can be seen hanging off the walls. Large grey «gates» are often found around the maze as dead ends or an environmental tool to see what’s behind certain walls.
It is unknown what type of area Maze 1 is intended to be, but its design is reminiscent of a prison or dungeon.
It’s possible to hear 4 soundtracks in this maze:
Enemies
Stan, Ralph, and Fraud are all native to this maze, Ralph and Fraud can be lured into Maze 2, while Stan, not limited to pathfinding, can be seen in Maze 2 and Maze 3 as well.
Guide
To escape Maze 1, the player must be extremely cautious, since it houses the most monsters of any maze in the game. The mirror can be used as a useful landmark so you don’t get lost. The exit for this maze is opened by pushing a small button on a wall nearby to the door. If the button is green, it can be pushed by left clicking on it or if the player is on Xbox, press Y and the metallic doors will slide open. Afterwards, it will turn red and cannot be activated again for roughly 7 minutes or so.
Once you see the mirror, take a right then hug the left wall, heading left at every crossroads but visible dead ends. Doing so will eventually lead yourself to the metal door. (Many people will argue and say that you do the opposite, but both walls work. The right wall is faster.)
Spawn Point Trick
The easiest way to get through Maze 1 is to keep re-spawning until you’re in a corner leading to two halls. The hall on your left should be fairly short and end in a 2-way intersection. The hall on your right is fairly long and should also end in a 2-way intersection. Go down the long hall on your right and turn left at the intersection. You should now see the mirror in front of you.
This is especially helpful for those attempting Hard Mode as it saves a fair amount of time, thus lowering the chances of encountering any monsters while in the maze.
If you spawned here first try, make sure you try as hard as you can to preserve through the game due the RNG system that will spawn you in other locations than this one.
Maze 3
Hi, along with many other pages, Maze 3 will be under constant review due to the recent vandalism going around. Thank you.
Maze 3
The Facility
Difficulty
Enemies
Soundtracks
Features
The setting of the last maze appears to take place inside a building, unlike a house. It has white walls and a cement grey floor. Lighting is provided by small bulbs that hang from the ceiling.
The maze has navy blue lockers in almost every corridor. There is one part of the corridor which splits into 3 paths. The ones on the left and right contain what’s left of the old table rooms.
People seem to call it a hospital, school or office but it is unknown to most people what it is.
Guide
This maze requires you to find a morse radio in order to progress. The radio will be on one of the wooden lockers along the walls. In order to easily reach it, upon entering the start of the maze, stick very close to the right wall because some turns aren’t easily noticed.
You could also take this more direct route:
Make either one of the three moves in sequence when you are passing by a corner, regardless of whether it is a dead-end or a one-way corner.
ST, R, R, ST, L, ST, L, ST, L, ST, R, L, L, R, L, ST, R, ST, L, R, R, ST, R, L, R, L, ST, R
(Make sure you’re careful when finding an optional crossway because some turns are hard to notice.)
From there, stick to the right wall and as soon as you’re done using the guide, you should be able to hear the morse code from the radio.
The beeps that the radio emits are known as Morse code. To open the door, you need to decode the beeping that results in a number, and enter the number combination into game chat. Once the code is typed into game chat, the morse code will still be the same unless if everybody leaves and rejoins the server. The Morse Code is always a five digit number. Upon completion, it will lead you to the Hallway.
Dots for quick beeps, lines for long beeps
Morse code translator (above)
The morse code is not the same for every game. It will change if the server becomes empty for as long as it takes for people to rejoin.
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Chapter 2
Spoilers below, be wary.
Chapter 2 is the sequel to Chapter 1 in Identity Fraud 2.
Contents
About
Prologue
Prologue
Chapter 2 starts off with a phone call from an employee called Travis at Grace Mercy West Hospital about an appointment.
The Protagonist (the player) is given various dialogue options during this, they go as followed:
«Hi, this is Travis from the front desk of Grace Mercy West Hospital. I’m calling you to verify your appointment you have scheduled at nine o clock.»
Here you get to choose two options and each one goes into a different conversation and they go as followed;
«You don’t sound too sure about that. This is Player, correct?»
«Ah, alright. Just to be sure, I’ll have you go through an identification check. So uh. What’s your middle name?»
«Alright, what’s your birthday?»
«Alright, lastly what’s your CSC?»
«Alright, thank you. Have a nice day.»
«Yes, you have an appointment. I guess someone must not have told you, or you have forgotten.»
«However, just to make sure I know who I’m talking to I’ll subject you to an identification check.»
«So uh, what’s your patient ID?»
«Alright, what’s your middle name?»
«Okay, lastly what’s your CSC?»
«Alright, thank you. Have a nice day.»
After the dialogue, the game finally begins.
To get out of your apartment, turn to your door and go right until you are outside, then go up the stairs and enter Maze 1.